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  • The Ascendant is the Ascendancy class for Scions. 1 Overview 2 Skills 2.1 Minor skills 2.2 Notable skills 3 Version history The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive.
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The Ascendant is the Ascendancy class for Scions.

  • 2Skills

Overview

The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

Skills

Ascendant skill tree

Minor skills

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This class has the following minor passive skills:

NameStats
Dexterity+40 to Dexterity [1]
Dexterity and Intelligence+20 to Dexterity and Intelligence [1]
Intelligence+40 to Intelligence [1]
Strength+40 to Strength [1]
Strength and Dexterity+20 to Strength and Dexterity [1]
Strength and Intelligence+20 to Strength and Intelligence [1]

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passives
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Strength
Passive Point
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage
Strength
Passive Point
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Strength
Passive Point
Can Allocate Passives from the Marauder's starting pointMarauder AscendancyPassive Point
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught
Strength and Intelligence
Passive Point
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you
Strength and Intelligence
Passive Point
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
Nearby Enemies take 10% increased Elemental Damage
Strength and Intelligence
Passive Point
Can Allocate Passives from the Templar's starting pointTemplar AscendancyPassive Point
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage
Intelligence
Passive Point
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Intelligence
Passive Point
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
Intelligence
Passive Point
Can Allocate Passives from the Witch's starting pointWitch AscendancyPassive Point
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Dexterity and Intelligence
Passive Point
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Dexterity and Intelligence
Passive Point
20% chance to gain a Frenzy Charge and a Power Charge on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently
Dexterity and Intelligence
Passive Point
Can Allocate Passives from the Shadow's starting pointShadow AscendancyPassive Point
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
increased Movement, Cast and Attack Speed (Hidden)
Dexterity
Passive Point
Recover 4% of Life when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges
Dexterity
Passive Point
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
10% chance to Dodge Attack Hits
Phasing
Dexterity
Passive Point
Can Allocate Passives from the Ranger's starting pointRanger AscendancyPassive Point
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills
Strength and Dexterity
Passive Point
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage
Strength and Dexterity
Passive Point
Life Leech effects are not removed at Full Life
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
Strength and Dexterity
Passive Point
Can Allocate Passives from the Duelist's starting pointDuelist AscendancyPassive Point

Version history

VersionChanges
2.2.2
  • Fixed various bugs related to the passive tree and the Scion Ascendancy 'Path of …' skills.

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